The Flash

The Flash was created by Gardner Fox and first appeared as Kid Flash in (first series) Flash #110 December 1959 – January 1960; (as Flash) Crisis on Infinite Earths #12, March 1986

 

The Flash III
Real Name: Wallace “Wally” West AKA Kid Flash
Age: 23, Height: 6′, Weight: 175 lbs.
Eyes: Green, Hair: Red
Marital Status: Married to Linda Park (Flash #142 Oct.1998)
Occupation: Adventurer
Known Relatives: Rudolph and Mary West (parents), Iris West Allen (aunt), Barry Allen (uncle)
Group Affiliation: Justice League of America, former member of the Teen Titans
Base of Operations:Keystone City, Kansas

Overview: There is little doubt today that Wally West is considered to be one of the fastest living things on the face of the Earth. There are a few superhumans who can sustain levels of superhuman speed on par with the Flash. Superman, Captain Marvel, and Impulse can reach speeds that can compare with the Flash, but few other than Impulse have the wide range of powers available to the Flash.

History: Flash III Historical ReferenceOrigin of Powers: The Flash derives his speed from the modification of his body by the interaction of the mysterious Speed Force from an unknown dimension of speed. This energy force is believed to have bestown its benefits on a multitude of DC Earth’s speedsters including the Flash’s predecessors, Barry Allen, Jay Garrick and Max Mercury. These speedsters all profess some form of interaction and the level of interaction indicates their relative speed ceilings and capabilities. Most share some or all of the same abilities.

The source of the Flash’s powers, were believed to be derived from the bolt of lightning that struck a rack of chemicals in the lab of his uncle, the previous Flash, Barry Allen. Such an accident had also occurred to Barry Allen and gave him his powers as well. After the death of Barry Allen during the Crisis on Infinite Earths, Wally’s speed-derived powers had begun to wane and at one point were completely unreliable. Their loss, believed to be psychological, was due in part to the death of Barry Allen.

After Wally’s adjustment, Wally’s powers began to increase and eventually approach their previous levels. Recently, Wally West has reached new speed plateaus and is actually believed to have passed beyond into the Speed Dimension, the now-believed source of many speedsters powers. After his cross-over into this dimension, Wally seemed to possess all of the powers of his predecessors and a range of abilities never before exhibited by any Flash.

Powers:

  • Speed Force Aura: The Flash’s body is surrounded by what he calls his “speed force aura”. This aura protects him and anyone who is running with him or carried by him, from the effects of using his speed. This includes friction and airborne particulate matter. It may also protect him from injury from high speed impacts such as punches he delivers and receives from his opponents. He does seem to possess some level of superhuman resistance to injury but this does not extend far past normal physical interactions, as received from normal combat.
  • Molecular Control: The Flash’s powers allow him to perform a number of speed-related feats. The Flash has always possessed the ability to control his speed and angular momentum at the MOLECULAR level, and control his molecular interactions to allow his body to pass through any substance. There have been only a few superdense materials that the Flash has not been able to penetrate with this power. Certain forcefields also seem to negate this power. His power allow him to run along the surface of bodies of water and up the sides of buildings.
  • Increased Perceptions: The Flash possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can do this so quickly as to have it happen invisibly to the normal human eye. The Flash’s reaction time is so increased as to perform feats of speed such as removing the momentum from bullets and fast moving objects thrown at him or at others.
  • Supercharged Brain Activity: The Flash’s mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds has allow him to build hundreds of force field generators in a matter of hours, move sandbags to cover a beach or search an entire area for something as small as a paper clip. Wally can also read as superspeed, but rarely takes advantage of his ability to learn at increased speeds, although, Jay Garrick has done so and has become a jack of all trades in several disciplines and languages.
  • Super Speed Running: It appears that the Flash may run at any speed that he thinks is possible, but there may be physical limits to his speed. Theorectically, speeds greater than Mach 10, are dangerous to the people and to the environment. This speed would still be the equivalent to approximately 128 miles per second; allowing him to cross the United States in about 23 seconds, or circle the world in about 3 minutes. The Flash rarely achieves such speed in populated areas due to the effects of sonic disruptions and air displacements. His cruising speeds are probably around 90-150 miles per hour (1.5 – 2.5 miles per second). This is fast enough to move through most cities and around people without causing too much disruption to the population and slow enough for him to register everything he sees clearly. If he choses, Wally can approach the speed of light, and doing so, enters the Speed Force dimension. If he chooses to continue to run at light speed, he can use the Speed Force dimension for a form of haphazard Time Travel.
  • Sharing the Force: Since his interaction with the Speed Force, he may also lend his speed and angular momentum to another object or person. This may allow others to run alongside with the Flash. He may still allow his molecular structure to pass through object but now after he passes through an object, the object is now supercharged with a chaotic energy, and explodes seconds after his passing through it. His range of powers seems to have been increased significantly and he is now the fastest Flash to have ever lived. If he shares the Speed Force with another meta with superspeed capabilities such as Superman, that metahuman can now exceed the speed of light but does not become aware of the Speed Dimension.
  • Speed Feats: The Flash can also perform a variety of superspeed feats such as:
    • He can strike a single opponent hundreds of times in a second or multiple opponents two or three times in a second.
    • He can disarm, or jam any number of opponents weapons before they are even aware of his movement.
    • Hurl small projectiles at hypersonic velocities.
    • Pluck speeding projectiles from the air.
    • The creation of wind based vortecies that can act as barriers to movement, funnels for toxic gasses, or vacuum chambers.
    • He can spin his arms to create directed funnels of hurricane speed air that can knock down barriers or reduce the speed of a falling object. Now with his control of inertia, he can probably reduce the speed of a falling object directly by applying the speed force in reverse, to leech momemtum from the object.
    • He can run across bodies of water, up the sides of buildings, and by spinning like a helicopter, he can even perform a limited kind of flight. Since his power is a quantum/molecular phenomenon, it is theoretically possible for the Flash to be able to fly just as other metas do, (and there have been other flying speedsters in the past, such as the deceased Johnny Quick,) because he can control his absolute molecular energy and direction and force it in the direction he wished to move without running.
    • He can also impart molecular energy to a target to increase molecular movement, as he did against the water being called Flow, boiling him into steam for a short time.

Allies: Jay Garrick/Flash I, Bart Allen/Impulse, Max Mercury, Jesse Quick, John Fox/Future Flash, Iris Allen, Linda Park, Pied Piper, Superman, Wonder Woman, Batman, Martian Manhunter, Aquaman, Zauriel, Big Barda, Orion Green Lantern.

Enemies: Abra Kadabra, Captain Boomerang, Cobalt Blue, Gorilla Grodd, Mirror Master, Reverse Flash, Savitar, Trickster, Vandal Savage


Steel (inactive)

Steel was created by Louise Simonson and Joe Bogdanove. Steel’s first appearance was in Man of Steel #22 and later in his own Steel #1.

 

 

Species: Human, of African American descent, Height: 6’3″, Weight: 225, Hair: Black, Eyes: Dark BrownOther Aliases: The Man of Steel

Origin: Dr. John Henry Irons is publically known as Steel, an engineer, inventor, and ballistics expert who made a small fortune desiging weapons for AmerTek, a military contractor. When weapons of Irons’s design fell into the hands of terrorists, he faked his own death and went into hiding in Metropolis. Most of his time was spent working in high steel and developing a flying suit of armor until the fateful day he was rescued by Superman. Inspired by Superman, Irons decided to do right by him, and even attempted to aid him in his fatal battle with Doomsday. After the death of Superman, Irons became known as the Man of Steel, using his flying prototype that he had created earlier. Dr. John Henry Irons is a man in excellent physical and mental condition, who engages in intensive, regular exercise.

Overview: Dr. Irons strong moral fibre and integrity has made him quite famous among the metahumans that he works with and his dedication to his family has proven to be a hallmark of his character. As a well known scientist and physicist, Dr. Irons has very few peers in his realm of physics, engineering and ballistics and his recent exposures to the technologies of New Genesis/Apokolips, Rann, Prometheus, Amazon Island and most recently the 853rd Century, means that he will continue to excel at his craft of creating high technology and being the prime technologist for the Justice League of America.Education: It is obvious that Dr. Irons possesses several degrees in Physics, Quantum Physics, Advanced Energy Physics, Temporal Mechanics, Mechanical Engineering, and Robotics. It is likely that he has even more education than can be currently assessed by the creation of his powered armor.

Known Powers: When Armored: Height: 7’0″, Weight: 1,200 lbs. Steel’s powers vary in accordance with what hardware is currently available to him. He has modified the original weapons systems and suit several times since its debut and continues to refine its abilities. With his engineering, physics and ballistics knowledge, it is conceivable that the suit may potentially possess even greater power in the future. Currently it possesses the following abilities:

  • Enhanced Strength: As noted, Steel is a normal human being who is in excellent physical condition, and who engages in intensive, regular exercise. Without his armor he can lift approximately 650 pounds. With his powered armor increasing his strength as much as 15 times, Steel’s enhanced strength is quite considerable. He has been seen to lift and throw for short distances objects weighing as much as 5 tons. It would seem that greater strength would be possible, but would require re-engineering the support structures of the suit. As it is, the servo-motor systems that power the suit seem to be able to function at peak efficiency for approximately 2-3 days without any need for recharge. The current source of power is also unknown, but believed to already be patented by Dr. Irons.
  • Resistance to Injury: The suit’s ability to impart a resistance to physical injury was quite considerable before the addition of the inertial dampening field. It is, theoretically, composed of molynbeum steel-titanium alloy infrastructure, overlayed with ridges of plated steel to reinforce vital areas. Small arms fire was generally not a threat but larger firearms could prove dangerous. All of the suits have performed admirably considering the opponents. These include the Cyborg Superman and Metallo, both considered to be highly dangerous opponents, even for Superman.
  • Rivet Cannon: This short range weapon has fired red-hot rivets similar to rivets used in construction. This weapon was chosen as a less lethal device in place of far more dangerous weapons that Dr. Irons had created. (See Toastmasters). As the weapon has seemed relatively ineffective, his choice of this weapon seems more dubious. Steel has used this weapon, less and less and we expect that this weapon will be replaced by something more utilitarian in the future.
  • Magno-Gravimetric Flight Capability: With what are probably his greatest creations, the flight protocols for his armor are every engineers dream. His flight is made possible by two means. The creation of a limited anti-graviton/magno-repulsion field, the source for this field is currently unknown. This field polarizes him against the Earth’s gravitational pull. This field is not enough, however to allow flight but does allow for the thrusters housed in his boots to give him the semblance of flight. (And perhaps under the right conditions to leap farther than normal). The distance that can be travelled before refueling is unknown but Steel has made a documented trip of at least 1,500 miles before touching down again. It has been determined, by observation, that Steel can reach speeds just short of the speed of sound, which is 700+ miles per hour. Since the power source for his suit is currently unknown, STAR Labs cannot further determine how the suit’s flight capabilities function at a detailed level. Further analysis will continue.
  • Inertial Dampening Field In his suit’s most recent incarnation, he has opted to reduce the physical strength of the suit in exchange for an inertial dampening field. This field would increase his resistance to injury from physical attacks. What this reduction in strength will mean in his performance remains to be seen. This will probably allow him to take more punishment from environmental and physical attacks, and since Steel tends to rely on his brain not his brawn, perhaps he feels, high levels of super-strength will be unnecessary.
  • Computerized Communications and Scanning Array (CCSA) This technology is integral to the armor’s technological advantages. The onboard computer comes equipped with high density, flash memory protocols for suit operation, including weapons management, power management, gyroscopic balancing, and analysis of electromagnetic phenomemna. This analysis array is directed by a wave-emmiter bound to the S logo and including weapons analysis and EM field analysis, remote program analysis, rewriteable operating system protocols, assumingly of Dr. Irons designs, remote communication and reception of all normal radio, satellite and cellular communication bands. The armor can also receive signals on classified bands such as the Air Traffic Controller wavelengths and the NASA communication protocols. It can be supposed that the armor is also capable of communicating with the National Defense Commands of the United States as Dr. Irons clearance allows. The onboard computer can be attacked either with viruses or electromagnetic pheonomena that will temporarily override the suits operation for 30 seconds while the system reboots. This reboot does not stop motor operations and Steel retains control of the armor unless the attack damages the boot level operation protocols which are separate from the operating system proper.
  • External Weapon: Voice Activated/Controllable Hammer:Steel’s original hammer was just a physical extension of his strength, to which, he did use to great effect. In recent battles, Steel has found himself outclassed by his metahuman opponents and decided to increase the technology found in his hammer. His current hammer has the ability to increase it’s kinetic energy the further away it is thrown. At a distance up to 20 yards, it can stop a car, 30 yards, a truck, 60 yards, a tank, at distances greater than 60 yards, its destructive capacity rivals that of Superman for damage dealing capabilities. The hammer is also voice controlled and its flight is programmable.
  • Inertial Damage Field with Hammer: This hammer can also store the energy it has gathered along its flight path within the kinetic field and release it on contact with a target, even if its flight is interrupted by a command. It is unknown how long this device can store such energy. This device appears to have the ability to temporarily disrupt temporal/kinetic energy in a localized field and manipulated it for limited effects such as energy transfer based on a linear distance travelled. We suspect that such technology is alien in origin and its owner and manufacturer bear watching because of it. Its power source is also unknown.

Allies: Superman, Supergirl, Superboy, Batman, Wonder Woman, Green Lantern, Aquaman, Zauriel, The Martian Manhunter, Big BardaEnemies:


Martian Manhunter

The Martian Manhunter was created by Joe Samachson and Joe Certa and first appeared in Detective Comics #225 (November, 1955)

Species: Martian, from Mars, Sol System, Height: 6’7″, Weight: 300 lbs, Hair: None, Eyes: black

Other Aliases: John Jones, Jon Jonzz, Johann Johnson, Marco Xavier, and others
Place of Birth: Mars
Base of Operations: Z’onn Z’orr, Antarctica
Group Membership(s): Founding member of all incarnations of the Justice League of America, formally head of the Justice League Task Force.

Overview: The Martian Manhunter is possibly the most powerful extra-terrestrial living on the Earth today with the exceptions of Superman and Orion of New Genesis. His array of powers and abilities equals and in some cases exceeds even the Man from Krypton’s powers. His physical powers are not quite the equal of Superman’s but he makes up with mental abilities, invisibility, and shapeshifing abilities, making him a much more capable operative in covert operations.

History: see historical database The Unofficial Definitive Guide to the DC Universe – Martian Manhunter Historical Reference

Skills: The Martian Manhunter’s sound reasoning capabilities and long term association Earth’s global population, gives him an edge in dealing with humans of diverse governments, cultures and religions. In the northern hemisphere, the Martian Manhunter is one of many costumed adventurers battling against entropy. In the southern hemisphere of Earth, the Martian Manhunter is more well known than Superman. Considered the scourge of the underworld because of his dedication to truth and improving the lot of humanity everywhere, he is feared by underworld criminals worldwide. His noted skills include:

  • Highly developed detective skills
  • Advanced reasoning and logic capabilities
  • Excellent human relations skills
  • Fluent in many Earth languages
  • Highly developed empathic abilities

Source of Powers:

  • The Martian Manhunter’s powers come from his entirely alien physiology. Born of a Mars over a millenia ago, from a super advanced civilization, boasting advanced technology and genetic modifications over its people, the Martian Manhunter would appear to be a genetically, modified being with incredible powers stemming from the changes made in his body. Whether this is their natural state or an advanced state given to only a few individuals is unknown.
  • The Martian’s physiology would seem to be composed of a complex molecular chain that resembles polymer bonds but with the ability to be altered at will. The mass cannot be affected but the color, relative shape, (as long as its relatively humanoid) and size, (nothing smaller than 4 feet, or taller than 9 feet), imitating even clothing if desired. The bio-polymer is extremely flexible, durable, incredibly strong for a biological material and apparently self-sustaining. No one has ever seen the Martian Manhunter eat, except for reasons of politeness.

Physical Powers

  • Super Strength: The Martian’s superhuman strength comes from his plasmorphic structure formed from immensely long and complex molecular chains, augmented with his psionic and telekinetic abilities allowing him to lift incredible weights without these weights crumbling under the stress. The Martian has been seen lifting small tankers out of the ocean for short distances. By modifing the density of these bio-polymers, the Manhunter can make himself stronger by forcing the polymers into tighter bundles. At a rest state, the Manhunter can lift approximately 20 tons. Given a few minutes to reconfigure, he could match Superman pound for pound for about a minute. Then the bio-polymer would begin to suffer under the strain and begin to unravel. While the Manhunter’s strength can be on par with Superman and he lacks the long term endurance and stamina of the Kryptonian. This probably has to do with the Kryptonian’s storage and creation of MetaATP which the Martian biology would not have developed being so far from the Earth’s sun.
  • Flight: The Martian Manhunter flies by manipulation of gravitons (a subatomic particle associated with the force of gravity) manipulation of magnetic fields and control of his absolute molecular movement (a telekinetic effect). These combine to give him the ability to fly great distances with little fatigue and at great speed. He has been seen to fly at speeds up to 10 times the speed of sound in the Earth’s atmosphere. Speeds faster than this cause great environmental damage and are avoided unless absolutely necessary. Not needing to breathe, his bio-polymorphic skin and overall toughness make these speeds bearable and cause him no lasting injury. The Manhunter has also been seen to fly in space with no difficulty. Noting his methods of flight, he should be able to be detected with any technolgy that can detect graviton emissions.
  • Limited Invulnerability: The Manhunter’s invulnerability is no where near what Superman’s is, as proven by the battle against Doomsday. Doomsday, defeated the entire Justice League with a single blow for each member. Overall, the bio-morphic structure of the Manhunter’s body allows him to absorb most kinetic energies such as bullets, shrapnel or flying debris. Attacks of a nature greater than that, he can harden his bio-polymers by rebinding them and become nearly 10 times as resistant to damage as steel. Hazardous environments effect the Manhunter less than normal humans and he seems to recover from them much more quickly. He has proven to be immune to most human diseases, but no experimentation has been done to see what more advance viruses such as ebola or anthrax might have. Despite his invulnerability, fire cause the Manhunter to recoil and is claimed to reduce his invulnerability considerably.
  • Martian Vision: The actual nature of this power seems to vary depending on the reports. It has been seen to be a bolt of force, directed by the Manhunter’s eyes causing considerable damage, equivalent to 50-100 lbs of TNT. It has also been seen to cause flammable objects to catch fire. The range of this power is also unknown but has been seen to be effective at ranges of 500 feet or more. Judging from the infrequency of use, it must have a high energy cost or reduce the Martian’s effectiveness in some way.
  • Limited Shapeshifing Abilities: The most incredible of the powers of the Manhunter is the ability to shapeshift. He is able to literally control the molecular structure of his body’s bio-polymer and make it resemble anything he wants. He can form clothing, weapons with nonmoving or nonfunctioning parts (so he could form a sword from his body’s mass and it would work, but a gun would not, unless he was carrying some ammunition with him.) There does not seem to be any limit to the number of people the Manhunter can imitate and has stood in as a double for many famous people. His ability to imitate people and their mannerisms has stood him in good stead for his disguises (not to mention that his telepathy helps him get a disguise to be as authentic as possible, since he can pull the information directly from the mind of whomever is viewing him). It is rumored that he could change his shape in more fantastic ways but has yet to be substantiated.
  • Invisibility: The Manhunter can cause the bio-polymers in his body to lose their abililty to reflect light, rendering the Manhunter invisible to normal light and human sight. With more increased concentration, he can render himself more invisible along the electromagnetic spectrum, including the infrared and the ultraviolet ranges of the spectrum. Such increase range, however, reduces the amount of time he can maintain his invisibility. This invisibility does not affect other senses and he could still be detected by sound, smell or touch.
  • Intangibility: No physical explanation of this power make sense except that it is an aspect of his psionic powers shifting his mass into another dimension or out of vibrational phase with other objects in this dimension. Whichever it is, it has been seen rarely and believed to be difficult to maintain for extended periods.

Mental Powers

  • Telepathy: The Manhunter is considered a Class 3 telepath. He is able to read the mind of any normal human with no difficulties, assuming that human is not insane, of normal willpower and has received no special telepathic block training. Given a few seconds to concentrate, he can even read their subconscious mind as well. He can read a normal mind over distances of even a mile, if he knows where the target is located. He can use his telepathy with minds that he is familiar with anyplace in the world, as long as he was attuned to that person in the first place. This telepathy extends to distances as far away as the moon, since it is known that the Martian Manhunter can communicate with Earth with his telepathy. It is not known whether there is a limit to the number of people he can be attuned to or whether there are any special requirements to being attuned to him. In addition to reading minds, the Martian Manhunter can literally reprogram the mind of a subject into believing whatever he wants them to. He can use this ability to help subjects forget things that he does not want them to remember as well as set up post-hypnotic suggestions. How long such mental conditioning lasts is unknown.
  • Thought Sensing: The Manhunter can use the mental signature of a being to track it and can detect lifeforms by their empathic as well as telepathic signatures. He can detect whether a being is intelligent and can communicate with it empathically if it does not have a communication driven frame of reference for normal telepathy to function with. He can also detect various states of mind from anywhere in the world of the general populace in that area.
  • Telepathic Relay: As a Class 3 telepath, the Manhunter is able to use his telepathic prowess as a relay station for a group of minds, who can then “speak” to each other through him. This relaying ability seems to be limited to the same range as the Manhunters normal telepathic range.
  • Telepathic Assault: The Martian Manhunter can also use his telepathic abilities in an offensive manner. He has the ability to cause mental shutdown in a target using his mental powers. This effect has a duration of about an hour and unless the target possesses mental powers of their own, do not seem to be able to resist the attack. The Manhunter does not use this power often due to the invasive nature and harshness of such a telepathic attack. Using this power also drains him considerably and reduces his telepathic effectives for a time.

Weakness

  • Fear of Fire: The Martian Manhunter has a psychosomatic fear of fire. It is unknown what the source of this fear is, whether it is a personal fear or a cultural fear, but whichever it is, it is a paralytic fear with the Manhunter. Exposure to fire, causes him to lose his powers, and in the case of extreme fire, to lose his control over his biomorphic form. The Manhunter is more vulnerable in this form and can take damage in this vulnerable state.
  • Vulnerability to Nervous System agents: because his body depends on his intact nervous system to maintain is bio-morphic shape, if his nervous system is interrupted, disrupted or damaged in some way, he loses control over his body and reverts to a gelatinous state.

Allies: Superman, Steel, Batman, Flash, Orion, Wonder Woman, Green Lantern, Zauriel, Aquaman, Big Barda

Enemies: Prometheus, Anyone who is an enemy of the Justice League. A more detail list of enemies has yet to be collected.

Superman

Superman was created by Joe Shuster and Jerry Siegel and first appeared in Action Comics #1 in the year 1938.

 

  Species: Kryptonian (extraterrestrial), Height: 6’3″, Weight: 225, Hair: Black, Eyes: BlueOther Aliases: The Krypton Man, Superman Blue, Superman Red, Gangbuster
Origin: From the planet Krypton. Parent star believed to be a red giant within 30 to 100 light years from Earth.
Base of Operations: Metropolis
Group Membership Justice League of AmericaOverview: The being called Superman appears to be a human male approximately 26 to 35 years of age. His actual age and aging process is indeterminate. In actuality, Superman is a highly advanced, genetically enhanced or modified, sentient life form from the planet Krypton. As far as we are aware, he claims to be the last of his race, though variants are believed to exist, q.v. Daxamites. While possessing a human appearance, at the cellular level, he is quite different than Humanity.
History: Appearing approximately 10 years ago, in the city of Metropolis, little is publically known about the being called Superman. First seen in Metropolis rescuing a space plane from crashing into the city, he has become a regular fixture of the Metroplis skyscape, rescuing the city from one disaster or another, upto apparently sacrificing his life against the extrastellar menace of Doomsday, a few years ago. Some of this data is compiled from before his “death” but much more has been compiled afterwards.Known Powers: Superman’s cellular structure is more dense, resiliant and biologically more effective than human tissue. Strangely enough, he does not seem to possess superhuman strength levels despite his enhanced cellular ability. Without constant exposure to solar energy, his strength seems on par for a human of his height and weight. He does possess several organs whose functions are not yet disclosed or understood but are believed to be part of and perhaps even the source of his biomatrix force field and reclaimation aura. Superman has manifested a wide range of metahuman abilities and from our studies is considered to be one of the most powerful metahumans on Earth at the present time. The catalog of powers he possesses is vast. He can defy gravity, move at superhuman speeds, has an incredible reaction time and superhuman reflexes to match, lift incredible weights, is almost invulnerable to conventional injury, possesses superhuman sensory and powerful energy projection capabilities. Superman’s body also stores energy actively within his bio-cellular matrix as an energy pattern that is linked to his body’s electromagnetic field. This energy powers most of Superman’s electromagnetic capabilities such as flight, telekinesis, and heat vision. It also supplements his physical strength by a factor of 12,000 times or so.

Invulnerability: Superman is nearly invulnerable to weapons used by normal humans in warfare and we believe that, fully powered, he could survive a near-direct nuclear strike with a ten megaton warhead. In his battle with Doomsday, he was the of the only metahumans able to hold his own against the creature. The battle eventually destroyed over half of Metropolis. He can survive in an environment completely devoid of atmosphere and suffer no ill effects, provided that he carries his own air resources He can operate for periods of up to 30 minutes without air. Extremes of heat and cold have no effect on him and he has been see to skirt the photosphere of the sun (10,000,000 degrees F) with no long term side effects, probably due to a feedback loop of solar energy powering his biomatrix field.

Super Strength: He can lift incredible weights and objects and not have them collaspe under their own weight, indicating a powerful form of telekinesis that surrounds the object protecting it from outside stresses. The upper limit to his physical strength is not known but with the telekinetic lifting capabilities possessed by Superman, he could conceivably lift objects weighing 100,000 tons or more. It is conceivable that he could lift more if he was completely powered and using all of his stored energies.

Energy Projection: He may project beams of force that have the ability to reach temperatures of 11,000 degrees F, sufficient to melt steel in seconds. He may also exercise some control of his telekinetic-like abilities with a feat he calls his superbreath. He may push objects down or move them back. He manifests this effect by blowing outward but even with his superior lung capacity, we believe it has more to do with a psionic manifestation of his telekinesis than with actual lung capacity.

Super Senses: He also possess a superior sensory arrangement of microscopic, telescopic, infrared and ultraviolet visual capabilities. Star Laboratories has not been able to complete define how Superman has been able to utilize his powerful senses, part of the mechanism is physical, part of it is believed to be psionic in nature. He can also hear in a range equal to that of the best natural or man-made sensors. His hearing is so acute and precise he can detect a whisper at 500 yards. He may also extend his hearing into the infra and ultrasonic ranges. How his senses can be so acute and so excellently calibrated is as yet unknown.

Superspeed: Superman is capable of enhanced reflex action and the ability to move at incredible speeds by sheer force of will. He is not quite as fast as the Flash and cannot achieve lightspeed under his own power, but can reach a high speed percentage of lightspeed in normal space. Superman can match most other speedsters in their ability to perform superfast movements, reactions, and processes. He can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. He has been seen flying from the Moon to the Earth in under 2 minutes. That is the equivalent of 2000 miles per second or 1% the speed of light. The source of this power remains unexplained.

Flight: Superman is able to manipulate psionically, graviton particles, in an unknown and apparently unconscious manner, to defy the forces of gravity. Under one Earth gravity, Utililizing molecular motion, Superman is capable of Mach speeds in excess of Mach 10 in atmosphere. He has been seen to fly to the moon in minutes so we can assume that he can fly faster than that outside of atmospheric interference. His control of his flight is perfect and he can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying. We assume that he also manipulates gravitons for the object being lifted as well.

Sources of Powers: Superman seems to have two primary sources of energy. The first is that Superman’s cellular structure is suffused with specialized cells, organelles and organs whose function seems to be the storage of the radiant energy in multiple formats. It is unknown if this is a part of the normal Kryptonian physiology or was added due to their scientific advancements in biomodifications. One of these formats is a superdense cellular protein that can be broken down and turned back into biological energy. This metaprotein is what powers Superman’s long-term endurance and is restored slowly. The second is Superman’s bio-aura that acts as effective an energy containment device as ever seen in nature. This field is constantly reclaiming stray electromagnetic energies from the environment and converting them into this cellular protein (for the remainder of this report it shall be called Meta-ATP). The energy for the meta-energy protein in Superman’s body is captured by his biological electromagnetic reclaimation aura. This invisible (to the naked eye) structure acts as a radiant energy collector that creates an energy-retentive skintight force field capable of absorbing and converting cosmic radiation (solar, radiant and electromagnetic energies). One aspect of the energy gathered by this field is that there is almost no electromagnetic waste. This biomatrix recycles almost all of its radiation-harnessed energies. Otherwise, Superman would glow with a distinctive signature, easily detected by others, whenever he uses his powers.

Weaknessess: Kryptonite, the radioactive material from the core of Krypton also possesses the ability to displace electromagnetic energies within Superman’s bioaura and quickly reduce his ability to access his powers. With enough exposure, we believe that Kryptonite will even kill Superman by causing his body to metabolize the dangerous radiation as he would any other radiant energy and poison him. Superman could also be vulnerable to radioactive energies that are extremely specific, radiations that damage him without powering his bioaura. With that information, and further study, we might find a way of stopping Superman in the event that Kryptonite was unavailable for use. See Krypton Protocols for further information.

Magic: Superman’s biomatrix is his most powerful asset, but the strength of this field is also its greatest weakness. It’s permeability to certain wavelengths makes Superman vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extradimensional signatures disrupt this forcefield. Superman’s vulnerability to magic varies on the special effects of the magic. No magic seems to be able to directly destroy him unless it comes from a semi-divine or divine source. He can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Superman and his magical enemies have often proven to be the most dangerous.

High Energy Attacks or Radiation: High energy radiations of a particular wavelength can also cause injury by overloading the field at a single point, hence the reason he can be harmed by high energy weapons such as blasters, lasers and plasma weapons. Kinetic kill weapons with sufficient force can also overload the field at that point.

Allies: John Henry Irons a.k.a. Steel, Supergirl, Superboy, Batman, Wonder Woman, Green Lantern, Aquaman, Zauriel, The Martian Manhunter, Big Barda, Flash, Oracle

Enemies: Lex Luthor, Doomsday, Brainiac, Darkseid, Metallo, The Cyborg, Mr. Mxyzplk

Big Barda (inactive)

Big Barda was created by Jack Kirby in 1971 and first appeared in New Gods Vol 1 and Mister Miracle (first series) #4 (Sept/Oct-1971)

Big Barda

 

Species: New God, Extradimensional being from Apokolips
Height: 7’0″, Weight: 300 lbs, Hair: black, Eyes: blue
Other Aliases: Big Barda, Barda, the Strongest Woman in the World
Group: Former member of the Female Furies, Gods of New Genesis, Justice League of America
Origin: Apokolips
First appearance: Mister Miracle #1
Known Relatives: Big Breeda (mother), Scott Free (husband)Overview: Big Barda is a warrior from the planet Apokolips, raised and bred for battle. Armed with her city destroying Mega-rod, her enigmatic motherbox and her near-divine nature, Barda battles to protect the Earth, from her once-patron and now mortal enemy, Darkseid.

Barda has been recently sent back to Earth to control the extremely powerful and emotionally unstable Dog of War, Orion, Son of Darkseid. She and Orion have been sent to Earth by the new Highfather, Takion, to protect the Earth from an as yet unknown menace and have allied themselves with the new Justice League and bringing their fierce combative natures, incredible power and advanced technology to the League.History: First child to one of Darkseid’s special breeders, Barda was stolen from her mother and placed into a generation matrix to enhance her already extraordinary birthright as a member of the New Gods. Further trained in the firepits of Apokolips, first as a dog soldier of Darkseid and later as an elite member of the fearsome Female Furies, and then lead by the tyrannical Granny Goodness, Barda came to be known as the fiercest warrior that Granny Goodness had ever created. Later, fallling in love with and marrying the super escape artist, Scott Free, also known as Mister Miracle, Barda retired from the life of a warrior and settled into a quiet life away from battle. Life as a housewife did not last long as the two were constantly drawn back into the fray against the machinations of Darkseid and eventually the two returned to New Genesis to live.Special Powers/Abilities:
The beings of New Genesis call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeaval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of New Genesis are stronger, faster, and smarter than homo sapiens, despite their resemblance to the same. It is believed that there is a connection between the Fourth World and the Third World (our universe) but that connection has yet to be completely explored. Since there are physical similarities, perhaps the races of the Fourth World help populate the planets of the Third World at an earlier time in the history of the Universe.

Super Strength: Barda’s super strength comes from her heritage as a member of New Genesis, where all of the people of that realm are genetically superior to normal humans in their physical characteristics. She was later augmented by Darkseid to further increase her strength and stamina twenty-fold. Barda’s strength is nearly on the order of Wonder Woman’s lifting weights weighing nearly fifty tons.

Endurance/Stamina: Barda’s superhuman endurance has been trained by being a dog soldier of Apokolips and later the leader of the Female Furies. Barda’s physiology allows her to process her biological wastes more efficently and as such can function at her peak efficiency for a much longer time than a normal human. With her advanced combat training, she is superior to even members of the New Gods who have not received such training.

Weapons and Tools: The Mega-Rod: Barda’s signature weapon, no other has ever been seen. Its origin is unknown, and its powers are vast and numerous. It’s primary ability is to project energy (of an unknown nature and origin) against whatever Barda hits with the Mega-Rod. The amount of damage able to be done has been sufficient to demolish an entire building. 
She may also use it to project beams of force, sufficient to drive back even Orion, the most fearsome of the New Gods. It has been seen to create crude barriers of force, absorb energies directed at it or its wielder, and to create the interdimensional gateways called Boom-Tubes used by the dwellers in New Genesis/Apokolips dimension to visit this one. A boom-tube may also be used to travel within this dimension if the traveller knows both locations or has a Mother Box in the other location to lock onto.

The Mother Box: The true nature of these living computers/beings is unknown. Called Mother Boxes by their users/partners, these beings/devices possess wonderous powers and abilities not understood even by their users. How they came to be involved with the beings of New Genesis is not known. Mother Boxes have sacrificed themselves for causes they have believed in and are greatly respected by the people of New Genesis, speaking of them as loving, living entitites in the shape of a small box worn much like a common day pager on Earth.

Mother Boxes have been seen to: Access the Energy of the Source for various effects, change the gravitational constant of an area, transfer energy from one place to another, control the mental state of a host, communicate telepathically with a host or other life form, manipulate the life-force of a host to sustain it past fatal injuries, open or close boom-tubes, take over and control non-sentient machines, evolve non-sentient machines, merge sentient beings into a single more powerful being, sustain a life form in a hostile environment such as space, and many others. Mother Boxes have an affinity for the Source and are believed to draw their power it.

Allies: Mister Miracle, Orion, Lightray, Takion (Highfather), Metron, Superman, Steel, Batman, Flash, Wonder Woman, Green Lantern, Zauriel, Aquaman

Enemies: Darkseid, Granny Goodness, Steppenwolf, Kalibak, Desaad, and anyone who is an enemy of the Justice League. A more detail list of enemies has yet to be collected

Anarky

ANARKY was created by Alan Grant and first appeared in Detective Comics #608.

Lonnie Machin is only 16 years old but as Anarky, he is not to be underestimated. He has travelled to Apokalips under his own power, using a device he created himself, a feat rarely duplicated. He has confronted Darkseid and lived to tell the tale. He has summoned demons and bound them to his will. He has tapped the computers of the Batman and other government agencies. Fortunately for us at the DEO, Anarky is just a boy, and a boy can be controlled or killed if he gets out of line.

Real Name: Lonnie Machin
Other Aliases: Anarky
Occupation: Stock Analyst, Adventurer
Legal Status: Juvenile record at age 12
Place of Birth:Gotham
Marital Status: Single
Known Relatives: (adoptive) Mike and Roxanne Machin; (birth) mother – Linda Penman; father (unknown)
Group Affiliations: None
Base of Operations: Washington, D.C.
Height: 6′
Hair: red, worn long
Eyes: Blue
Weight: 155 lbs.
Age: Approximately 16 Overview:Lonnie Machin is a man on a mission. Lonnie Machin is a young man of strong convictions, backed by the genius and perhaps the madness to see them to their logical conclusion. A very young man with a very old mission. To make the world a just, orderly, place. To allow people to have dignity, and be free from the parasites that control our society, particularly the rich who squander without conscience and the politicians who control with consequence. He has taken the identity of Anarky, a working man’s hero, who fights for the rights of the common man.
Historical References: Lonnie Machin was a well adjusted, highly intelligent teenager. After the death of a penpal in a foreign country, Lonnie began reading more political and philosophical books in an effort to understand government and politics. His studies would take him through a maze of political writings from the dawn of time to the present.

After a reading of the extremely controversial book “Universe” by Skudder Klyce, Lonnie decided that government in its current form was the reason for the dysfunction of this nation and that anarchy, government by the people, particularly making an individual responsible for his actions and improving his society by personal choice, was the true goal of intelligent people. Taking a page from a local vigilante, The Batman, Lonnie decided to be Anarky, a voice for the common man, tackling those criminals that were too high up the food chain to be touched by common laws.

Putting his intelligence to work, Lonnie created a costume for himself but realizing that he was too small to inspire fear, created a rig to modify his appearance so that he looked a head taller than he was. A dark red robe, wide-brimmed hat with an “A” on the chest was his working outfit. Creating a shockrod and a swingline, Lonnie took to the streets as Anarky.

Taking on the guise of Anarky proved to be a difficult task for the 12 year old and after his first outings he ran afoul of the Batman and was eventually captured for his troubles. However, not before revealing a prominent musician was a drug dealer and a corporate CEO was a toxic waste dumper. His media broadcast of these revelations eventually led to his undoing, since Batman did not approve of his methods, despite the fact that he did get results.

Lonnie spent time in a detention center after his capture by Batman and his subseqent arrest. During this time, Lonnie realized that he would need to improve his fighting abilities if he were to be a more effective crimefighter. It was also during this time that he began to realize that he would need to harness even more of his mental abilities. Thus began his mental improvement program. By creating a harmonic resonance between his two halves of his brain and increasing their synchronisity across the corpus collosum (a dividing region of the brain separating the hemispheres) he improved his mental capacities, significantly. His mental mastery is said to continue to grow as he continues his practice. At one point, he even built machines to assist in the process.

Anarky began a study to learn about the nature of Good and Evil in man, and this quest brought him into contact with the demon he summoned called Blasfemy, the powerful and unpredictable demon named Etrigan, and the mad tyrant of the other-dimensional world of Apokalips, Darkseid. Upon confrontation with the Batman, Anarky reveals that he had created a device that would free mens minds from the programming of their lives and allow them to make decisions that were based in free thought, free from the mind control that is normally associated with living in America. After his experiment to free the minds of men, went awry, Anarky decided (with the help of Batman) that he could not use a device that would disrupt the minds of men.

Lonnie eventually decided that he could not do the work that he wanted to do as Anarky, saddled with a secret identity and family. During a case that had gone wrong, Anarky faked his death during a explosion with a dirigible over the Gotham harbor. Anarky continued to build his empire, by creating vast off-shore bank accounts with cash earned with his increase brainpower, the stock market and online trading. Anarky trained in secret for a time before continuing his crusade. Once the earthquake in Gotham had struck, Batman decided to let Lonnie know that he knew that he was still alive and that Anarky was not welcome in the new Gotham. Anarky begrudingly left and set up his new office somewhere in Washington, D.C. His latest crusades have him utilizing a computer called MAX that he has programmed himself, consorting with the Justice League during a crisis that was disrupting reality itself and he has even been seen, for a moment, using a ring suspiciously similar to the ring used by Green Lantern.

Strength Level: Anarky has the strength level of a 16 year old athlete that engages in intensive regular exercise.

Special Skills: Lonnie possesses a wide array of skills due to the nature of his intelligence. It would seem that no science, magic or technology is beyond Anarky once he has set his mind to the task. He is a capable martial artist, having learned at least five different forms and combined them together, using his fused higher brain functions to create a seamless, fighting style capable of confounding and hurting, if only for a short time, the Batman, one of Earth’s most formidable fighting men. His fighting prowess seems to work best against unorthodoxed fighters like himself. Against straight or pure style martial artists, Anarky seems at a slight disadvantage. He also has the disadvantage of youth. In time his fighting style will probably have him as one of the most formidible martial artists on Earth.

Anarky has harnessed his abilities in several quantifiable ways.
1. He has built an artificial intelligence of high order.
2. He has created a pandimensional teleportation device and traveled to the Fourth World of Apokalips.
3. He has collected the energies of Etrigan the Demon and Darkseid, Dark God of Apokalips.
4. He has summoned a magical creature, Blasfemy, and bound him as a servant until the creature was later destroyed by Darkseid.
5. He has built a device to enhance his brain functions to fuse the hemispheres of his brain together.
6. He has amassed a huge fortune (at least 100 million dollars) by engaging in stock trading online.

Superhuman Abilities: Lonnie does not possess any directly superhuman abilities as such. He is the owner of several unique abilities that have been rarely seen in humanity. The first is his ability to harness both sides of his brain, and to utilize them to their maximum potential. There is currently only one other metahuman with such a profile, Deathstroke the Terminator. This fusion of both halves of Anarky’s brain allows him the ability to harness the full potential of his mental and physical capabilities.

Equipment: Anarky has a wide array of equipment that he uses in his battle against crime. He has emulated Batman’s equipment style and uses swinglines to manuver through the city. He has also been seen to utilize a golden rod with a 50,000 volt capacitor built into it. He uses this to stun opponents who may be larger or more dangerous than most. His current costume has a tranceiver built in to communicate with his artificial intelligence MAX. Anarky does not seem to utilize ranged weaponry of any sort but given time he will probably see the need for it. Since he is emulating the Batman in many ways, he has already realized that knowledge is power and is finding new ways of acquiring that knowledge every day. Anarky has begun creating suits of armor to augment his physical abilities, although the capabilities of these suits have not been determined.

Allies:

Enemies: Ra’s A Ghul, The Establishment

Batman

Batman was created by Bob Kane and first appeared in Detective Comics #27 (May, 1939)
 

"The most elusive of
targets, Batman has
eluded our data
collection teams for many
years. Most of the data
collected here is
speculation. Our program
of mapping Gotham has
come to a halt since the
quake but if the
government sponsors
Gotham, our program will
be reinstated. Of all the
Justice League, Batman is
probably the most
dangerous and the most
likely to discover the
Krypton Protocols."
Alter Ego: Bruce Wayne, Various cover identities (“Matches” Malone, Sir Hemmingford Grey, etc.)
Height: 6’2″ Weight: 210 lbs.
Eyes: Blue Hair: BlackOccupation: Multimillionaire Industrialist, Playboy and Philanthropist
Marital Status: Single
Known Relatives: Thomas Wayne (father; deceased); Martha Wayne (mother; deceased), Philip Wayne (uncle)Group Affiliations: Justice League of America (current); Justice League International (formerly); Outsiders (former leader)
Base of Operations: Gotham City

Overview:
Gotham City made the Batman. An industrial center that never recovered after the Great Depression. An emerging indusrialist and his wife were killed one night by the rising crimewave and the Batman was born. Desiring that no one else suffer what he has suffered, Bruce Wayne has battled against the most insane, rogues gallery of criminals, the brutal underbelly of mankind, and now against the forces of nature itself. An earthquake has leveled most of Gotham, and the Batman alter ego, Bruce Wayne has gone to the Government to convince them to help fund the repair of Gotham. Batman is also a member of the Justice League and is their most insightful member, making leaps of logic based in reason, rarely participating directly with League business, but offering information when required.

Sponsoring the Huntress into the League, it would seem that he wants to help her see a more heroic side to what she does, hoping perhaps, it will come with association to other heroes. Batman has little use for most of the Justice League, considering most of them to be too young, too inexperienced, or simply not dedicated enough to be effective.History: Historical References for Batman

Batman is a trained scientist, escape artist, detective and inventor.

  • Batman began his physical and mental conditioning when he was 11.
  • Began intense physical training and weight lifting at age 12.
  • Trained in the US for various martial arts for 3 years.
  • Gained degrees in criminal science, forensics, computer science, chemistry and engineering by the time he was 16.
  • Became 2st and 3nd degree black belt in Karate, Judo, Jujitsu, Aikido by the time he was 17.
  • Trained and became proficient with all small arms and basic vehicles operations.By the time he was 18 he:
  • Studied commando style operations with small mercenary units.
  • Left US to further study martial arts under specialized masters.
  • Other skills: knife throwing, escrima, melee weapons mastery, body control
  • Other skills: disguise, diverse environmental training, combat driving, savate, kungfu
  • Other skills: security systems, illusion/sleight of hand, blind fightingBy the time he was 24 he had expanded his studies for more advanced:
  • forensic and medical sciences
  • expanded computer and engineering sciences
  • expanded disguise and weapon/device sciences
  • expand device pool, improve vehicle designs
  • use of personal powered armor and systems.
  • continual physical training in Batcave facility.
  • database creation on underworld crime bosses, rogue’s gallery foes and other supers.
  • expanded melee weapon techniques
  • improved material sciences for body armor and micro-machinery

Skills and Powers
With few exceptions, the non-metahuman known as the Batman is a superbly trained and highly experienced fighting machine. Mastering the world’s most lethal martial arts disciplines, he is considered to be the best martial artist in the world. The enigmatic Lady Shiva (see attached files), the new Green Arrow, and perhaps his young protege, Nightwing, are the only non-metas on the planet who could possibly defeat him in a one on one conflict.Batman maintains the physical stature of a man in perfect physical condition and he constantly trains his physical abilities, strength, agility, reflexes and coordination until they reach mythical proportions for a human. Starting at a very young age, Batman conditioned his body with physical regimes such as strength conditioning, martial arts, yoga and biofeedback. These years of intenstive training have allowed him to become and remain one of the most physically capable men on Earth.

He may bench press approximately 725 pounds and is the near-equal or equal of the world’s best athlete in any Olympic event. Batman is a ruthless combatant and fights with an unothodoxed mixture of styles that incorporate techniques from other cultures, mixed with the weapon styles of his uniform. These include batarangs, razor-wings and grappling lines. Batman is also an accomplished night fighter and is capable of fighting in an obscured or poorly lit environnment.

Weapons
Batman has no singlular weapon of choice, instead he relies on a bevy of devices to supplement his needs at any time. With proper preparation, Batman carries a wide assortment of support devices.

The most common are: An infrared flashlight used in conjuction with his infrared lenses in his cowl, a short-term rebreather, a remote access vocal command processor for his computer and communications, a powerful laser cutting torch, smoke and tear gas grenades, batarangs and razorwings for attack, a grapnel line for swinging and tying up foes and a glider cloak that can be used to glide short distances or remove momentum from a fall. He also carries a small forensic kit for detective work and a series of lockpicks and security skeleton cards for simple to advanced security locks.

Batman wears a suit of superlight ballistic fibre proof against low to medium caliber firearms. His cowl is armored, lead lined and his cape is also bulletproof, fire retardant and water resistant. Batman also possesses a number of other suits that he can tailor to his needs. He also possesses a suit of powered armor.

Vehicles
Batman has a multitude of vehicles for his one man war on crime. His primary vehicle, the Batmobile is a modified jet aircraft that has an armored car built around it. It is capable of speeds of 200+ miles per hour, 300+ with an afterburner. Batman also has a variety of terrain vehicles, gliders, small aircraft and watercraft as well, such as speedboats and submersibles for covert operations. He also keeps a modified stealth aircraft that he uses in conjuction with the Justice League. It was destroyed recently in conflict with the Martians but will probably be replace soon with something more advanced. All of Batman’s vehicles are resistant to small arms fire and designed to be a durable and maintenance free as possible. Alfred and Harold maintain any vehicles that Batman himself does not have time to keep up. All of the vehicles have microwave connections to the Batcave and to Oracle for data upload or download. All of the equipment can also be driven or controlled by voice or can be designated to autoreturn in the event that Batman is injured.

Facilities
Batman stores all of his technology beneath Wayne Manor in what is called the BatCave. The cavern system beneath Waynne Manor is quite extensive and has not been completely mapped. It did have a connection to the Gotham Subway System and Batman had a high speed railcar that once used that connection to get into Gotham. Batman’s information technology is located in the Batcave as well. All of Batman’s data is highly encrypted and secure. Besides, Batman, Tim, Alfred and Oracle are the only people with complete access to the Batcave computers. These computers have Batman’s criminal database and his connections to other information resources. The cave also keeps what little memorabilia that Batman deems important enough to save.

Allies: Nightwing, Oracle, Huntress, Robin, Sir Alfred Pennysworth, Commissoner Gordon, Azrael, Catwoman, Superman, Orion, Flash,Wonder Woman, Martian Manhunter, Aquaman, Zauriel, Green Lantern.

Enemies: Killer Croc, Mister Freeze, Rhas A’Ghul, Joker, Riddler, Two-Face, The Penguin, Harlequin, Bane, The Scarecrow

Aquaman

Aquaman was created by Mort Weisinger and first appeared in More Fun Comics #73 (November, 1941).

 

Species: Atlantean/Human Hybrid, Height: 6’1″, Weight: 325 lbs, Hair: Blonde, Eyes: BlueOther Aliases: Orin, Arthur Curry
Place of Birth: Atlantis
Base of Operations:Posidonis
Group Membership(s):JLA

Overview: Aquaman is the literal King of the city of Poseidonis, and the proclaimed King of the Seas. Approximately 26-38 human years of age, Aquaman has superhuman strength, can breathe underwater, swim at high speeds, has preternatural reflexes, and can request sea creatures through telepathy to perform actions for him.

He is a natural linguist capable of speaking many languages, possibly through an inadvertant interaction of his telepathy, and can understand and be understood by any sea creature through the direct application of his marine telepathy. After the loss of his left hand, he had S.T.A.R. Labs provide him with a powerful harpoon prosthetic.

History: See alternative datasource: The Unofficial Definitive Guide to the DC Universe – Aquaman Historical ReferenceKnown Powers:

  • Biological Adapatation: The Atlanteans are offshoots of humanity that are biologically adapted to the deep ocean environment, giving them the ability to breathe underwater, enhanced sight, hearing and strength. For most Atlanteans, this means that they are blue-skinned, possessing gill slits and can only spend a very limited time out of water before dying. Aquaman, as an Atlantean, and the son of a wizard and Atlantean queen, can breathe both water and air, but must return to the aquatic environment at various intervals; this length can be prolonged by the humidity in the atmosphere. He can withstand extremes of temperature and pressure that allow him to plunge into the ocean depths and resurface without harm. His metabolism must also be extremely efficient, given that he does not seem to suffer the effects of nitrogen narcosis, the bends or other deep sea ailments common to normal humans, under normal conditions. Any instance that might require that he surface in less than 10 seconds would still cause the nitrogen bubbles to form in his bloodstream.
  • Marine Telepathy: Aquaman has the ability to communicate directly with sea life and has done so throughout most of his life. Lately he possesses a greater range of control that can actually force sea creatures to obey his whims. Currently, he requests their assistance and they comply. He has chosen to continue to request since, if he forces them to comply, they will ultimately lose respect for him. He now also has access to a quantum field phenomenon called “the Clear”. “The Clear” quantum phenomenon has been observed with the subject called the Swamp Thing who called it the Green or the Morphogenic Field of Animal Man (also called the Red). Aquaman is also an accomplished telepath in general and can perform such telepathic feats as mind to mind communication, mind probes, mental domination of a non-aquatic mind, and mental attacks. The potency of such mental domination is unclear but he has been seen to use his powers to great effect against the White Martians and Doctor Polaris.
  • Access to “the Clear:” Aquaman has the ability to sense the primal emotions of aquatic creatures through “The Clear”. The Clear seems to function as a universal consciousness of all sea life. Via it he can communicate or command sea life on the other side of the planet. He can see what they see and much more what he is only beginning to realise. He can also push his telepathic powers to reach out to the higher land creatures to find that element of their brains that was once an aquatic dwelling creature. This may account for Aquaman’s facility with language.
  • Sonar Location: A sonar power which allows Aquaman to detect things when blinded. A possible side effect of his gift from Posidon or from the nature of his advanced mental powers, Aquaman can use this sonar-like sense to detect objects much as a dolphin might. The range of this power is unknown.
  • Enhanced Physiology: Aquaman possesses superhuman strength on the order of 150 times human maximum (assuming a human max of 750 lbs, meaning approximately 60 tons), but his strength is always underrated, considering the company that he keeps. While not on the order of Wonder Woman’s or the Martian Manhunter’s, his strength is more than a match for most common barriers such as wood, common metals, brick or concrete walls. Only steel reinforced barriers have a serious chance of slowing him for any length of time. Aquaman has a limited level of durability, making him resistant to injuries that could kill a normal man. He is not completely proof against small arms but he is bullet resistant, able to take a direct hit without incapacitation. While no speedster, Aquaman’s reflexes are superior to even exceptional metahumans such as Deathstroke the Terminator, and his reflexes are on the order of 12-15 times faster than a normal human. Aquaman is an accomplished swimmer, easily the better of any Olympic level athlete. Aquaman possesses strength and stamina that allows him to swim up to 150 mph for at least a 4 hour period without significant breaks for rest or recuperation. If he wished to extend this period of travel at reduced speeds he could “ride” or be towed by dolphins or other swimmers until he was rested.
  • Weapons: Aquaman’s left hand was eaten by piranha and was replaced with a harpoon. When that harpoon was later destroyed, S.T.A.R. Labs engineered a multifunction prosthetic. Its primary weapon, a retractable harpoon, can be drawn into its casing to be temporarily replaced with a prosthetic hand. The The harpoon line made of a tungsten steel cable that is capable of supporting 2 tons without breaking. It has also been equipped with the ability to carry an powerful electrical charge. The harpoon, made of a high-grade hardened vanadium-titanium alloy, can be made to spin at high speeds and act as a drill, launched at an opponent to entangle them, or to wrap around an object to prevent a fall. Recently, Orin has a new prosthetic hand that functions as his normal hand does, but it is able to form limited types of bladed weapons with a direct application of his will. The material is unknown and the source of that hand has not been revealed.
  • Skills: Aquaman excels at hand-to-hand combat and overall martial ability. He has an advanced strategic sense, and has natural leadership qualities. His natural autocratic nature does not suit him well in environments where democracy is an issue but Orin is a natural commander and his ability has served him well in the protection of Posidonis.

Allies: Mera, Tempest (aka Aqualad, Garth), Dolphin, Deep Blue, Tsunami, Power Girl, Superman, Steel, Flash, Batman, Wonder Woman, Green Lantern, Zauriel, The Martian Manhunter, Big Barda, Orion

Enemies: Black Manta, Ocean Master, The Scavenger, Noble, The Shark, Triton, Kordax