Intelligence: The ability to think
- Non-Sentient (instinctual behavior only)
- Learning Impaired (major mental deficiencies)
- Below Normal (minor mental deficiencies)
- Normal (possessing an intelligence qoutient that is approximately average)
- Above Normal (possessing a signifigantly higher than average IQ)
- Gifted (possessing a signifigantly higher than average IQ and creative talents)
- Genius (possessing an extremely high IQ and creative talents
- Extraordinary Genius (possessing genius in multiple intellectual areas)
- Superhuman (possessing genius in virtually all intellectual areas)
- Immeasurable (alien, "omniscient")
Strength: Ability to lift weight above one's head with arms fully extended
- Normal (able to lift one's own body weight)
- Athlete (able to lift from one's own body weight up to double one's own body weight)
- Peak human (able to lift double one's own body weight to 800 pound range)
- Enhanced human (able to lift in the 800 pound to 2 ton range)
- Superhuman class 10 (able to lift in the 2 to 10 ton range)
- Superhuman class 25 (able to lift in the 10 to 25 ton range)
- Superhuman class 50 (able to lift in the 25 to 50 ton range)
- Superhuman class 75 (able to lift in the 50 to 75 ton range)
- Superhuman class 90 (able to lift in the 75 to 90 ton range)
- Superhuman class 100 (able to lift in the 90 to 100 ton range)
- Incalculable (able to lift in excess of 100 tons)
Speed: Ability to move over land by running
- Below normal (cannot attain 10-15 mph)
- Normal (peak range: 25-29 mph)
- Athlete (peak range: 32-36 mph)
- Peak human (peak range: 41-45 mph)
- Enhanced human (peak range: 61-65 mph)
- Superhuman (peak range: 111-115 mph)
- Subsonic (peak range: 250-500 mph)
- Speed of sound ( able to reach the Mach 1: 770 mph at sea level)
- Supersonic (peak range: Mach 2 to Mach 4.6: 0.22-1.0 miles per second)
- Orbital velocity (peak range: Mach 18.7 to Mach 23.3: 1-5 miles per second; when a runner reaches this speed he is no longer in contact with the ground and is no longer running)
Flight Speed: Ability to move through open air or space by flying
- Hover only
- Directed motion hovering (peak range: 10-30 mph)
- Natural winged flight limit (peak range: 150-260 mph)
- Artificial winged flight (peak range: 160-220 mph)
- Subsonic (peak range: 250-500 mph)
- Speed of sound (able to reach the Mach 1: 770 mph; 0.22 miles per second)
- Supersonic (peak range: Mach 2 to Mach 4.6 : 0.22-1.0 miles per second)
- Orbital velocity (peak range: Mach 18.7 to Mach 23.3: 1-5 miles per second)
- Escape velocity (mach 32.7: 7 miles per second)
- Sub-light speed (peak range: 80%-99.65% light speed: 150,000 to 185,620 miles per second)
- Light speed ( 186,000 miles per second, cannot be attained by physical beings within Earth's atmosphere)
- Warp speed (able to enter and traverse through warp space by transcending light speed, cannot be attained by physical beings within Earth's atmosphere)
Water Speed: Ability to move through water by swimming
- Normal (peak range: 3-5 knots)
- Athlete (peak range: 7-12 knots)
- peak human (peak range: 12-15 knots)
- Enhanced human (peak range: 20-25 knots)
- Superhuman (peak range: 50-60 knots)
- Maximum (around 700 knots, detrimental environmental effects will occur, causing water to convert to plasma, etc.)
NOTE: 1 knot= 1.151 miles per hour
Stamina: Ability to sustain peak exertion before fatigue impairs performance
- Below normal (unable to sustain for 1 minute)
- Normal (able to sustain for 1 minute)
- Athlete (able to sustain for several minutes)
- Peak human (able to sustain for up to an hour)
- Enhanced human (able to sustain for several hours)
- Superhuman (able to sustain for up to a day)
- Metahuman (able to sustain for several days)
- Demi-godlike (able to sustain for weeks)
- Godlike (able to sustain almost indefinitely)
- Immeassurable (never tire due to self-generating energy)
Durability: Ability to resist or recover from bodily injury or disease
- Below normal
- Normal (avearge resilience)
- Athlete (conditioned metabolism enabling extraordinarily efficient healing)
- Enhanced human (skin, bone, and muscle augmented to make it stronger and harder than human; impervious to injury to a certain extent
- Enhanced human regenerative (skin, bone, and muscle retains human durability but body is able to heal near-lethal injuries by regenerating cells to a limited extent)
- Superhuman (skin, bone, and muscle augmented to make it stronger and harder than human; impervious to an extraordinary extent)
- Superhuman regenerative (able to regenerate injured tissue and brain cells to an extraordinary degree; but not able to regenerate missing limbs or organs)
- Metahuman (able to withstand extreme temperatures and pressures, and virtually all toxins, corrosives, punctures, and concussions without sustaining injury)
- Metahuman (able to regenerate injured injured or missing brain cells, tissue, limbs or organs)
- Demi-godlike (able to withstand all injury short of a direct nuclear explosion)
- Demi-godlike regenerative (able to heal all injury short of a direct nuclear explosion)
- Godlike (able to reconstitute body after total molecular disintergration)
- Totally indestructable (absolutely cannot be injured)
Agility: Ability to move the body with flexibility and coordination
- Below normal
- Normal (average)
- Athlete (above average)
- Peak human (significantly above average)
- Enhanced human (beyond the natural limits of the human body)
- Superhuman (significantly beyond the natural limits of the human body)
- Metahuman (extraordinarily beyond the natural limits of the human body)
Reflexes: Reaction time
- Below normal
- Normal (average)
- Athlete (above average)
- Peak human (significantly above average)
- Enhanced human (beyond the natural limits of the human body)
- Superhuman (virtually instantaneous)
- Metahuman (instantaneous)